Training roadmap
Training roadmap
Section titled “Training roadmap”This is the intended order for the track.
It borrows the pattern progression from the NeetCode roadmap and combines it with a CTCI-style solving loop on every problem.
The solving loop to use on every problem
Section titled “The solving loop to use on every problem”- Clarify the problem. Restate it and ask what inputs, outputs, and edge cases matter.
- Make an example. Small concrete examples expose structure fast.
- State the brute force first. Even if it is too slow, it gives you a baseline.
- Optimize deliberately. Ask what repeated work or missing data structure is causing the slowdown.
- Code cleanly. Prefer clear names and one coherent idea over clever mess.
- Test with edge cases. Empty input, one element, duplicates, negatives, sorted input, and extreme sizes.
That loop matters as much as any single pattern. It is how you avoid freezing when a problem is unfamiliar.
Start with 3 problems per week.
A good weekly shape:
- 2 new problems from the current lesson theme
- 1 review problem from a previous theme
- optional: rewrite one solution from scratch a day later without looking
Do not increase volume until the current pace feels easy.
Phase 0, reset and rebuild confidence
Section titled “Phase 0, reset and rebuild confidence”Topics:
- problem-solving basics
- time and space complexity refresh
- arrays and hashing
- two pointers
Target:
- regain fluency with easy problems
- get comfortable saying why a set or map helps
- stop panicking at blank screens
Phase 1, core interview patterns
Section titled “Phase 1, core interview patterns”Topics:
- stack
- binary search
- sliding window
- linked list
- intervals
Target:
- solve common easy and medium questions with recognizable pattern choices
- stop treating each problem as completely new
Phase 2, tree and heap fluency
Section titled “Phase 2, tree and heap fluency”Topics:
- trees
- tries
- heaps and priority queues
Target:
- write recursive traversals comfortably
- know when top-k or frontier ordering suggests a heap
Phase 3, branching search and graphs
Section titled “Phase 3, branching search and graphs”Topics:
- backtracking
- graphs
- union-find
- advanced BFS and DFS patterns
Target:
- represent state clearly
- recognize search spaces, components, shortest path layers, and visitation rules
Phase 4, dynamic programming and greedy
Section titled “Phase 4, dynamic programming and greedy”Topics:
- 1-D dynamic programming
- 2-D dynamic programming
- greedy
Target:
- move from pattern recognition into state-design thinking
- handle medium problems consistently before pushing hard more often
Phase 5, hard-problem bridge
Section titled “Phase 5, hard-problem bridge”Topics:
- advanced graphs
- harder DP
- mixed-pattern problems
- timed interview reps
Target:
- solve some hard questions by composition instead of magic insight
- explain tradeoffs clearly under time pressure
Rule for when to move on
Section titled “Rule for when to move on”Move on when you can do most of the following for a theme:
- identify the likely pattern quickly
- write the clean standard solution without peeking
- explain runtime and space clearly
- recover from small mistakes without collapsing
If not, stay longer. That is not failure, that is training.